Football Club Empire

Football Club Empire is a HTML5 game that combines the ‘football manager’ genre with ‘text adventures’ and then splices it with ‘Theme Park’ like qualities.  Confused? Then read on… The aim of the game is to start a football club from scratch, and build the greatest team to ever exist.  But unlike conventional football management games, this one takes a different approach.  The idea is that you create your own story.  The essence of the game is rooted in the conversations that you have and what decisions you make.  Every decision you make has an impact on something.  But what conversations you choose to have are limited by the amount of time you have.  So, for example, are you going to spend your precious time talking to an individual player before a match, asking your scout to tap up a potential new signing, talk to the media, start construction on a new youth facility upgrade, increase the price of merchandise…  You have to make these choices and you are limited in how many choices you can make each week.  This opens up so many possibilities of how you approach building your football club.  Your story will be very different to someone else’s. In Football Club Empire you are the owner of the club, so you employ players, manager’s, coaches, etc. and although you choose who the Manager is and what his tactical/coaching methods are, you have no control over matches like in a typical football manager game.  You have to watch from the sidelines like every other fan.  You build up your club’s facilities, choose the price of merchandise, how much to spend on entertainment, how much salt to put on the chips. All these things affect how your club performs, grows, and how happy the fans are with you as a Chairman.  Keeping fans, players and staff happy are integral to pushing the club forward, but tough decisions will have to be made.  How far do you push profits to sign new players but risk upsetting fans?  Sign the wrong player or fail to convince him to come to the club and the delicate house of cards may topple down.  Building a football club empire isn’t going to be easy, there will be pivotal situations and decisions to be made, but lifting that Champions Cup trophy is within your grasp. Can you do it? Football Club Empire is a work in progress (WIP) and my main project.  Alpha/beta demos will be available for testing and feedback, as I would love a community of fans to help structure and build up the game.  The game is early in development but when I have a demo available I will link to it here and on my twitter, so follow me to keep up to date with all the details!
GET IN TOUCH EMAIL:  contact@michael-bateman.com

Football Club Empire

Football Club Empire is a HTML5 game that combines the ‘football manager’ genre with ‘text adventures’ and then splices it with ‘Theme Park’ like qualities.  Confused? Then read on… The aim of the game is to start a football club from scratch, and build the greatest team to ever exist.  But unlike conventional football management games, this one takes a different approach.  The idea is that you create your own story.  The essence of the game is rooted in the conversations that you have and what decisions you make.  Every decision you make has an impact on something.  But what conversations you choose to have are limited by the amount of time you have.  So, for example, are you going to spend your precious time talking to an individual player before a match, asking your scout to tap up a potential new signing, talk to the media, start construction on a new youth facility upgrade, increase the price of merchandise…  You have to make these choices and you are limited in how many choices you can make each week.  This opens up so many possibilities of how you approach building your football club.  Your story will be very different to someone else’s. In Football Club Empire you are the owner of the club, so you employ players, manager’s, coaches, etc. and although you choose who the Manager is and what his tactical/coaching methods are, you have no control over matches like in a typical football manager game.  You have to watch from the sidelines like every other fan.  You build up your club’s facilities, choose the price of merchandise, how much to spend on entertainment, how much salt to put on the chips. All these things affect how your club performs, grows, and how happy the fans are with you as a Chairman.  Keeping fans, players and staff happy are integral to pushing the club forward, but tough decisions will have to be made.  How far do you push profits to sign new players but risk upsetting fans?  Sign the wrong player or fail to convince him to come to the club and the delicate house of cards may topple down.  Building a football club empire isn’t going to be easy, there will be pivotal situations and decisions to be made, but lifting that Champions Cup trophy is within your grasp. Can you do it? Football Club Empire is a work in progress (WIP) and my main project.  Alpha/beta demos will be available for testing and feedback, as I would love a community of fans to help structure and build up the game.  The game is early in development but when I have a demo available I will link to it here and on my twitter, so follow me to keep up to date with all the details!
GET IN TOUCH EMAIL:  contact@michael-bateman.com

Football Club Empire

Football Club Empire is a HTML5 game that combines the ‘football manager’ genre with ‘text adventures’ and then splices it with ‘Theme Park’ like qualities.  Confused? Then read on… The aim of the game is to start a football club from scratch, and build the greatest team to ever exist.  But unlike conventional football management games, this one takes a different approach.  The idea is that you create your own story.  The essence of the game is rooted in the conversations that you have and what decisions you make.  Every decision you make has an impact on something.  But what conversations you choose to have are limited by the amount of time you have.  So, for example, are you going to spend your precious time talking to an individual player before a match, asking your scout to tap up a potential new signing, talk to the media, start construction on a new youth facility upgrade, increase the price of merchandise…  You have to make these choices and you are limited in how many choices you can make each week.  This opens up so many possibilities of how you approach building your football club.  Your story will be very different to someone else’s. In Football Club Empire you are the owner of the club, so you employ players, manager’s, coaches, etc. and although you choose who the Manager is and what his tactical/coaching methods are, you have no control over matches like in a typical football manager game.  You have to watch from the sidelines like every other fan.  You build up your club’s facilities, choose the price of merchandise, how much to spend on entertainment, how much salt to put on the chips. All these things affect how your club performs, grows, and how happy the fans are with you as a Chairman.  Keeping fans, players and staff happy are integral to pushing the club forward, but tough decisions will have to be made.  How far do you push profits to sign new players but risk upsetting fans?  Sign the wrong player or fail to convince him to come to the club and the delicate house of cards may topple down.  Building a football club empire isn’t going to be easy, there will be pivotal situations and decisions to be made, but lifting that Champions Cup trophy is within your grasp. Can you do it? Football Club Empire is a work in progress (WIP) and my main project.  Alpha/beta demos will be available for testing and feedback, as I would love a community of fans to help structure and build up the game.  The game is early in development but when I have a demo available I will link to it here and on my twitter, so follow me to keep up to date with all the details!
GET IN TOUCH EMAIL:  contact@michael-bateman.com