Blog: March 2017

March has travelled past quickly!  The beginning of the month was spent converting Square Pegs Round Holes into a HTML5 game.  This was the first game that I made when I learnt to code.  It took a couple of weeks of spare time to get it across from a Windows/Mac game and this brings my HTML5 games up to three!  Not bad since I started my collection at the beginning of the year. Moving on I am now working on two very different games that are likely to take a bit longer.  I won’t say too much now, but both of these games have been knocking around my computer for a while and are ideas I’d love to finally flesh out.  The aim is to have a working demo up of the first one by the end of April, to see if it gets any traction. Aside from Square Pegs my game making has been quite limited this month, as I have been spending the majority of my free time increasing my knowledge of other coding languages.  The things I want to do with my HTML5 games means that I need to get a decent grip on JavaScript and PHP, with a dabble of HTML5 and CSS3.  I’m also going to explore some new languages that I haven’t touched on before, such as NodeJS.  All this learning takes time and so it means that GameMaker hasn’t been opened as much as usual recently.  Nonetheless I hope to correct this a bit in April and get a demo out towards the end of the month. I also want to get back to editing my book!  I haven’t looked at the manuscript for months and I really want to get it out of my hands and into an external editor’s asap.  This means that in April I need to schedule in some time to read through it again.  I hope in April’s blog I can report that I have chowed through a decent section of it. In other news, I tried for the second time to move my working over to GMS 2 software.  It’s now out of beta and as I started a new project, it made sense to make the transition.  Unfortunately, the software is still way too buggy and basically unusable at the moment for what I need it to do.  Alas, I have therefore started my two new projects on GMS: 1.X, which means the transition will have to wait a few months yet!  It’s a shame, as the new software has some excellent improvements that I love using, but it just isn’t ready yet.  Something tells me they’ve spread themselves a bit thin, but who am I to judge, I’m only trying to learn new languages, make games, write a book and create tutorial videos whilst also having a full time job in an unrelated field… Finally, a change in IOS 10.3 this month meant that my games would be broken on all IOS devices that updated their software.  Fortunately a relatively simple fix was found.  But if you have any issues playing my games on your device, please let me know so I can look into it! That’ll do me for March, April beckons.  At some point in the next six weeks I will try and distribute my games, so hopefully you’ll see them on some other websites shortly! Another task to add to the list…
GET IN TOUCH EMAIL:  contact@michael-bateman.com

Blog: March 2017

March has travelled past quickly!  The beginning of the month was spent converting Square Pegs Round Holes into a HTML5 game.  This was the first game that I made when I learnt to code.  It took a couple of weeks of spare time to get it across from a Windows/Mac game and this brings my HTML5 games up to three!  Not bad since I started my collection at the beginning of the year. Moving on I am now working on two very different games that are likely to take a bit longer.  I won’t say too much now, but both of these games have been knocking around my computer for a while and are ideas I’d love to finally flesh out.  The aim is to have a working demo up of the first one by the end of April, to see if it gets any traction. Aside from Square Pegs my game making has been quite limited this month, as I have been spending the majority of my free time increasing my knowledge of other coding languages.  The things I want to do with my HTML5 games means that I need to get a decent grip on JavaScript and PHP, with a dabble of HTML5 and CSS3.  I’m also going to explore some new languages that I haven’t touched on before, such as NodeJS.  All this learning takes time and so it means that GameMaker hasn’t been opened as much as usual recently.  Nonetheless I hope to correct this a bit in April and get a demo out towards the end of the month. I also want to get back to editing my book!  I haven’t looked at the manuscript for months and I really want to get it out of my hands and into an external editor’s asap.  This means that in April I need to schedule in some time to read through it again.  I hope in April’s blog I can report that I have chowed through a decent section of it. In other news, I tried for the second time to move my working over to GMS 2 software.  It’s now out of beta and as I started a new project, it made sense to make the transition.  Unfortunately, the software is still way too buggy and basically unusable at the moment for what I need it to do.  Alas, I have therefore started my two new projects on GMS: 1.X, which means the transition will have to wait a few months yet!  It’s a shame, as the new software has some excellent improvements that I love using, but it just isn’t ready yet.  Something tells me they’ve spread themselves a bit thin, but who am I to judge, I’m only trying to learn new languages, make games, write a book and create tutorial videos whilst also having a full time job in an unrelated field… Finally, a change in IOS 10.3 this month meant that my games would be broken on all IOS devices that updated their software.  Fortunately a relatively simple fix was found.  But if you have any issues playing my games on your device, please let me know so I can look into it! That’ll do me for March, April beckons.  At some point in the next six weeks I will try and distribute my games, so hopefully you’ll see them on some other websites shortly! Another task to add to the list…
GET IN TOUCH EMAIL:  contact@michael-bateman.com

Blog: March 2017

March has travelled past quickly!  The beginning of the month was spent converting Square Pegs Round Holes into a HTML5 game.  This was the first game that I made when I learnt to code.  It took a couple of weeks of spare time to get it across from a Windows/Mac game and this brings my HTML5 games up to three!  Not bad since I started my collection at the beginning of the year. Moving on I am now working on two very different games that are likely to take a bit longer.  I won’t say too much now, but both of these games have been knocking around my computer for a while and are ideas I’d love to finally flesh out.  The aim is to have a working demo up of the first one by the end of April, to see if it gets any traction. Aside from Square Pegs my game making has been quite limited this month, as I have been spending the majority of my free time increasing my knowledge of other coding languages.  The things I want to do with my HTML5 games means that I need to get a decent grip on JavaScript and PHP, with a dabble of HTML5 and CSS3.  I’m also going to explore some new languages that I haven’t touched on before, such as NodeJS.  All this learning takes time and so it means that GameMaker hasn’t been opened as much as usual recently.  Nonetheless I hope to correct this a bit in April and get a demo out towards the end of the month. I also want to get back to editing my book!  I haven’t looked at the manuscript for months and I really want to get it out of my hands and into an external editor’s asap.  This means that in April I need to schedule in some time to read through it again.  I hope in April’s blog I can report that I have chowed through a decent section of it. In other news, I tried for the second time to move my working over to GMS 2 software.  It’s now out of beta and as I started a new project, it made sense to make the transition.  Unfortunately, the software is still way too buggy and basically unusable at the moment for what I need it to do.  Alas, I have therefore started my two new projects on GMS: 1.X, which means the transition will have to wait a few months yet!  It’s a shame, as the new software has some excellent improvements that I love using, but it just isn’t ready yet.  Something tells me they’ve spread themselves a bit thin, but who am I to judge, I’m only trying to learn new languages, make games, write a book and create tutorial videos whilst also having a full time job in an unrelated field… Finally, a change in IOS 10.3 this month meant that my games would be broken on all IOS devices that updated their software.  Fortunately a relatively simple fix was found.  But if you have any issues playing my games on your device, please let me know so I can look into it! That’ll do me for March, April beckons.  At some point in the next six weeks I will try and distribute my games, so hopefully you’ll see them on some other websites shortly! Another task to add to the list…
GET IN TOUCH EMAIL:  contact@michael-bateman.com