Blog: July 2017

A random month has passed.  I started the month working on Football Club Empire and making some decent progress. But after a few months working away on one project I started to feel a bit fatigued.  I therefore decided to take a few days off and play some actual games.  So I played Inside, Behold the Kickmen, and the new Doom.  Doom was OK, but not really my sort of game anymore.  I think Destiny is the only FPS I’ve played in a long time that I’ve actually enjoyed.  I put this down to the levelling up system and core beauty of how battles ‘feel’ in that game.  Doom just felt so stale and reptetitive.  I’ve played Battlefield, COD, Wolfenstein and Battlefront in the not too distant past, and they have all felt so similar.  I think this is a genre that I don’t really connect with anymore. Behold the Kickmen was a fun PC indie title that for £3 was an absolute bargain.  Unfortunately due to my now somewhat dated system I struggled with frame-rate a bit.  Which is why I still love console gaming; with no hassle at all, you know the game is going to run just fine.  The final and best game though was Inside. Clever puzzles, interesting story/atmosphere; I enjoyed it a lot and it was a good sequel to Limbo which I also thoroughly enjoyed.  It’s a short game, but the effort that has gone into the art and how that fits into the game is incredible.  It’s a unique skill to give a game an atmosphere/feel that immerses the player; Inside nails this perfectly. Having scratched an itch, I went back to coding with a renewed motivation! However, I still wasn’t completely satisfied.  I managed to cure this by spending a couple of days making a tiny new game.  Born was Tappy Chopper!  A flappy/tappy clone; you fly across the screen by tapping; avoiding obstacles and collecting stars for points.  Very simple, but quite fun.  The bonus is that in 2 days I had made a complete game from start to finish.  Not only is this by far the fastest game I’ve made - which I think shows my progress in the world of coding, but it also meant I got that satisfaction of actually finishing something which I haven’t been able to get for months now.  So all in all worth it! So as August approaches I have two main tasks on my hit-list: more progress in Football Club Empire and starting to make some headway in cleaning up The Time Traveller’s Secret.  At some point I also want to sort out my Git source control and work on porting my games to Android/IOS.  Aarrgh, I need more time!! If you want to keep up to date on progress, follow me on Twitter @IndieDevBateman. Thanks for reading!
GET IN TOUCH EMAIL:  contact@michael-bateman.com

Blog: July 2017

A random month has passed.  I started the month working on Football Club Empire and making some decent progress. But after a few months working away on one project I started to feel a bit fatigued.  I therefore decided to take a few days off and play some actual games.  So I played Inside, Behold the Kickmen, and the new Doom.  Doom was OK, but not really my sort of game anymore.  I think Destiny is the only FPS I’ve played in a long time that I’ve actually enjoyed.  I put this down to the levelling up system and core beauty of how battles ‘feel’ in that game.  Doom just felt so stale and reptetitive.  I’ve played Battlefield, COD, Wolfenstein and Battlefront in the not too distant past, and they have all felt so similar.  I think this is a genre that I don’t really connect with anymore. Behold the Kickmen was a fun PC indie title that for £3 was an absolute bargain.  Unfortunately due to my now somewhat dated system I struggled with frame-rate a bit.  Which is why I still love console gaming; with no hassle at all, you know the game is going to run just fine.  The final and best game though was Inside. Clever puzzles, interesting story/atmosphere; I enjoyed it a lot and it was a good sequel to Limbo which I also thoroughly enjoyed.  It’s a short game, but the effort that has gone into the art and how that fits into the game is incredible.  It’s a unique skill to give a game an atmosphere/feel that immerses the player; Inside nails this perfectly. Having scratched an itch, I went back to coding with a renewed motivation! However, I still wasn’t completely satisfied.  I managed to cure this by spending a couple of days making a tiny new game.  Born was Tappy Chopper!  A flappy/tappy clone; you fly across the screen by tapping; avoiding obstacles and collecting stars for points.  Very simple, but quite fun.  The bonus is that in 2 days I had made a complete game from start to finish.  Not only is this by far the fastest game I’ve made - which I think shows my progress in the world of coding, but it also meant I got that satisfaction of actually finishing something which I haven’t been able to get for months now.  So all in all worth it! So as August approaches I have two main tasks on my hit-list: more progress in Football Club Empire and starting to make some headway in cleaning up The Time Traveller’s Secret.  At some point I also want to sort out my Git source control and work on porting my games to Android/IOS.  Aarrgh, I need more time!! If you want to keep up to date on progress, follow me on Twitter @IndieDevBateman. Thanks for reading!
GET IN TOUCH EMAIL:  contact@michael-bateman.com

Blog: July 2017

A random month has passed.  I started the month working on Football Club Empire and making some decent progress. But after a few months working away on one project I started to feel a bit fatigued.  I therefore decided to take a few days off and play some actual games.  So I played Inside, Behold the Kickmen, and the new Doom.  Doom was OK, but not really my sort of game anymore.  I think Destiny is the only FPS I’ve played in a long time that I’ve actually enjoyed.  I put this down to the levelling up system and core beauty of how battles ‘feel’ in that game.  Doom just felt so stale and reptetitive.  I’ve played Battlefield, COD, Wolfenstein and Battlefront in the not too distant past, and they have all felt so similar.  I think this is a genre that I don’t really connect with anymore. Behold the Kickmen was a fun PC indie title that for £3 was an absolute bargain.  Unfortunately due to my now somewhat dated system I struggled with frame-rate a bit.  Which is why I still love console gaming; with no hassle at all, you know the game is going to run just fine.  The final and best game though was Inside. Clever puzzles, interesting story/atmosphere; I enjoyed it a lot and it was a good sequel to Limbo which I also thoroughly enjoyed.  It’s a short game, but the effort that has gone into the art and how that fits into the game is incredible.  It’s a unique skill to give a game an atmosphere/feel that immerses the player; Inside nails this perfectly. Having scratched an itch, I went back to coding with a renewed motivation! However, I still wasn’t completely satisfied.  I managed to cure this by spending a couple of days making a tiny new game.  Born was Tappy Chopper!  A flappy/tappy clone; you fly across the screen by tapping; avoiding obstacles and collecting stars for points.  Very simple, but quite fun.  The bonus is that in 2 days I had made a complete game from start to finish.  Not only is this by far the fastest game I’ve made - which I think shows my progress in the world of coding, but it also meant I got that satisfaction of actually finishing something which I haven’t been able to get for months now.  So all in all worth it! So as August approaches I have two main tasks on my hit-list: more progress in Football Club Empire and starting to make some headway in cleaning up The Time Traveller’s Secret.  At some point I also want to sort out my Git source control and work on porting my games to Android/IOS.  Aarrgh, I need more time!! If you want to keep up to date on progress, follow me on Twitter @IndieDevBateman. Thanks for reading!
GET IN TOUCH EMAIL:  contact@michael-bateman.com